Human movement, character animation, and exercise environments

Lecturer : 
Perttu Hämäläinen
Event type: 
HIIT seminar
Event time: 
2013-02-25 13:15 to 14:00
Aalto University, Computer Science Building, T2

HIIT Otaniemi Seminar, Monday Feb 25th, 13:15
Location: Computer Science Building, T2

Speaker: Perttu Hämäläinen
Host:    Antti Ukkonen

Title: Human movement, character animation, and exercise environments

The talk outlines our current research activities related to human movement, including novel tools for procedural character animation, and digitally augmented exercise environments, e.g., a Kinect platformer game played on a real trampoline. On the technical side, the work deals with human motion capture and synthesis using computer vision, physics simulation, stochastic optimization, and machine learning. The projects have just started and we are looking for potential collaborators.

Perttu Hämäläinen started as Aalto's professor in computer games in 2012. Prior to Aalto, he worked 6 years in the games industry as the R&D Director of Virtual Air Guitar Company, the creator of the computer vision full-body fighting games Kung-Fu Live (PS3) and Kung-Fu High Impact (Xbox 360). Hämäläinen's background includes signal processing, computer vision, interaction and sound design, media art, and studies at both TKK and TaiK. He received his M.A. degree in 2002 and D.Sc.(Tech) degree in 2007.

Last updated on 21 Feb 2013 by Antti Ukkonen - Page created on 21 Feb 2013 by Antti Ukkonen