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Ubiquitous Interaction - Mobility



Ubiquitous Interaction - Mobility [1]

Mobility

The track centers on studying the human as a user of novel interactive technologies and in novel settings. The intended contribution is two-fold. First, the track will identify new problems and opportunities for mobile human-computer interaction. Second, the track will produce concepts, models, tools, methods, and theories for and of the user and user groups, helping to solve those problems. A key pursuit in the track is gathering high-fidelity data on mobile interaction as it takes place.

 

 

Data example

Contact

Contact person: Antti Oulasvirta, antti.oulasvirta(at)hiit.fi

Projects

The track is advanced in several including Amoveo, Theseus, ContextCues, Pasion, IPCity, and CALLAS.

Achievements

Tools and platforms

A video recording system (link [2]). The previous system described in Oulasvirta, A., & Nyyssönen, T. (2009).

Raento, M., Oulasvirta, A., & Eagle, N. (2009). Smartphones: An emerging tool for social scientists. Sociological Methods and Research.

Raento, M., Oulasvirta., A., Petit, R., & Toivonen, H. (2005). ContextPhone: A prototyping platform for context-aware mobile applications. IEEE Pervasive Computing Special Issue on Smartphone, 4 (2), 51-59.

Practices of mobile users:

Oulasvirta, A., & Sumari, L. (2007). Mobile kits and laptop trays: Managing multiple devices in mobile information work. Proceedings of CHI 2007, ACM Press.

Tamminen, S., Oulasvirta, A., Toiskallio, K., & Kankainen, A. (2004). Understanding mobile contexts. Personal and Ubiquitous Computing, 8 (2), 135-143.


Jacucci, G., Oulasvirta, A., & Salovaara, A. (2007). Active construction of experience through multimedia: a field study with implications for recording and sharing. Personal and Ubiquitous Computing, Special Issue on Memory and Sharing of Experiences.
Oulasvirta, A., & Blom, J. (2008). Motivations in personalisation behavior. Interacting with Computers, 20 (1), 1-16.

Mobile interaction:

Oulasvirta, A., Tamminen, S., Roto, V., and Kuorelahti, J. (2005). Interaction in 4-second bursts: The fragmented nature of attentional resources in mobile HCI. Proceedings of CHI 2005, ACM Press, pp. 919-928.

Oulasvirta, A., Estlander, S., & Nurminen, A. (2009). Embodied interaction with a 3D versus 2D mobile map. Personal and Ubiquitous Computing.

Miettinen, M., & Oulasvirta, A. (2007). Predicting time-sharing in mobile interaction. User Modeling and User-Adapted Interaction (UMUAI), 17 (5), 475-510.

 


Links:
[1] http://www.hiit.fi/node/481
[2] http://www.hiit.fi/node/757


Last update: 16 Jun, 2009. Page content by: Teemu Mäntylä.