CHI2011 workshop W20: Appropriation and Creative Use: Linking User Studies and Design
CHI2011 conference
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CHI2011 workshop W20

Latest news

May 16: Thanks to everyone for the workshop!

May 6: Schedule updated in order to align it with conference organizers' information on coffee break times.

May 5: Title of the keynote talk confirmed: "Appropriation of Social Software in Organizations."

May 2: The schedule of the day is now online. We also know the room number (210) for the workshop.

Apr 1: Accepted papers are now online. See the link in the left sidebar.

Mar 8: We are proud to tell that Michael Muller (IBM Watson Research Center) will give a keynote in the workshop! Mr. Muller possesses extensive experience on both design and user research of collaboration tools as well as on individuals' different roles in communities of practice.

Feb 28: Notifications of acceptance and reviews emailed to 10 proposal authors. The papers represent nicely the spectrum of different approaches on how to study appropriation within HCI/CSCW.

Feb 14: Thanks for the submissions! The papers are now under review, and we will send the notifications on 28 February.

Feb 11: The new deadline for proposal papers.

Jan 13: Deadline extended to 11 February.

Dec 7: Workshop CFPs sent and website published.

One-day workshop at CHI2011, Sunday, May 8th, 2011, Vancouver

Abstract

Appropriation refers to the ways that technologies are adapted and repurposed to new purposes of use by individuals, groups or communities. This workshop brings together researchers interested in appropriation from CSCW and design. Until now, these communities have been working separately, despite their converging interests. The workshop is based on roundtable discussions that bring the participants' qualitative observations and theoretical viewpoints in contact with practical design efforts that support user creativity and appropriation.

Goal

Over the years, two communities - designers and user researchers - have been working on appropriation but have had limited interaction with each other. This workshop provides a forum for the two to meet and bring observations and theoretical viewpoints into contact with practical design efforts. To engage researchers with different backgrounds in fruitful dialogue, the workshop has two main goals:

  • enabling researchers interested in CSCW and user studies to meet the designers, and vice versa
  • to promote development of practical solutions and suggestions that lead to design decisions informed by theories, concepts or user observations.

Topics of interest include, but are not limited to:

  • user research methods that are suitable for gaining understanding about different forms of appropriation
  • theories and conceptualizations of how appropriations take place, how different factors play a part in them, and how they can be affected by design choices
  • design principles that support appropriation
  • approaches that link theories and concepts with design
  • critical viewpoints on the prevailing appropriation-related design and research practice

The workshop is targeted at a maximum of 15 participants, in order to ensure effective roundtable discussions in smaller groups. At least one author of each accepted position paper must register for the workshop and for at least one day of the conference.

Submission details

  • Format: 2-4-page proposals written in ACM Ext. Abstracts format
  • Evaluation criterion: potential contribution for cross-disciplinary discussions
  • Submit: By 11 February 2011 to: antti dot salovaara (at) hiit dot fi
  • Notification of acceptance: 1 March 2011
  • Workshop: 8 May 2011
This workshop is partially supported by the Initial Training Network funded by the FP7 People Programme, Marie Curie Actions (reference: PITN-GA-2008-215446) entitled DESIRE: Creative Design for Innovation in Science and Technology.

Extended abstract

This is a draft of the description to be published in the proceedings. [PDF]

Abstract

Appropriation refers to the ways that technologies are adapted and repurposed to new purposes of use by individuals, groups or communities. This workshop brings together researchers interested in appropriation from CSCW and design. Until now, these communities have been working separately, despite their converging interests. The workshop is based on roundtable discussions that bring the participants' qualitative observations and theoretical viewpoints in contact with practical design efforts that support user creativity and appropriation.

Keywords

Appropriation, design, user studies, user creativity

Introduction

Appropriation refers to the creative ways in which individual users, groups and communities adapt and repurpose technologies to serve their own goals, sometimes doing this in a different way than what was envisioned by the designers. Such emergent uses, often found in studies carried out using open-ended field trials, repeatedly remind us of the need to have better conceptual tools to address unpredictable user behavior and systems' potential for novel uses.

One of the most famous examples of appropriation is the use of texting on mobiles. Initially it was not developed with consumer use in mind, but as a method to utilize the excess network bandwidth during off-peak hours for a delivery of maintenance messages. Later, when provided also to consumers, it became a huge success and is nowadays utilized for myriad of purposes both in personal communication and commercial services.

Users may therefore take a technology into a use in a way that moves beyond its original design intention. In HCI literature this is usually documented either as something fascinating and positive that proves that people are more creative and innovative than most designers expect, or as a failure by the same reasoning: the designer has failed to take people and their practices into account - thus revealing a failure in the design process.

Finding new roles and design goals for the designer

The contradictions described above have initiated a discussion on the role of the designer. Should the designer abandon the attempt to design with a particular use in mind? [8]. To this end, critically oriented design approaches have presented different ways to leave more freedom for the users. One of the approaches - seamful design - strives to expose the seams, glitches and coverages of the mobile networks in artful and interesting ways so that users can make use of them [2]. Designs can also be made purposely ambiguous or defamiliarized, this way forcing users to create the meaning themselves through their choice of how to make use of it [6][16]. This has also been experimented in messaging research by extending the textual communication possibilities with semantically open-ended forms of expression such as body and hand movements [17].

Less critically-oriented researchers have proposed direct guidelines for designing for appropriation [5], solutions based on tailoring and end-user development [18] or searched for a new design approach for the designer. For instance, designer can aim for creating a "meta-design" that "seeds" the interaction and creates "mediators" that will to some extent shape the interaction, but leave room for design-in-use for the users [7].

Finding out and explaining how users appropriate

User studies, carried out actively especially in Computer-Supported Cooperative Work (CSCW) and Information Systems (IS) research, have suggested both theories and bottom-up observations of how appropriation has taken place in practice. Theoretical frameworks proposed include adaptive structuration theory [3][11], activity theory [14] and articulation work [1]. Studies have also drawn attention to the ways in which the "proper" purpose of use is negotiated between different stakeholders such as workers and managers [12][13], how novel uses are promoted [10] or resisted [15] at a workplace. In addition to this, a lot of papers in conferences such as CHI and CSCW are published that present findings from open-ended field trials in the form of observed emergent uses, generating an increasing set of scattered findings on appropriation.

The studies listed above provide a basis for conceptual reflection, but the knowledge is not crystallized enough to really provide an informed basis and tools for appropriation-centered design.

Uniting the efforts

Despite its importance on design's success, the understanding of appropriation in HCI, CSCW and IS is still quite scattered. The previous workshops in this area have focused on CSCW- and IS-oriented theories and themes1,2, experimental design exercises3 and sustainability through reuse4 but have not had much bridge-building and cross-fertilization between each other. Thus, over the years, two communities - designers and user researchers - have been working on this topic but have had limited interaction with each other, resulting in findings that are detached from design practices, or principles that have not yet received support from user studies.

All these attempts point to the need to shift our perspective from seeing design as something done once and for all and where the meaning-making can be foreseen and discussed already in the lab. Instead, design must be done interactively, together with users, or even by users, over time. Designs should be based on contested principles, empirical evidence, theories, or frameworks that help us better evaluate the design decisions in light of their support for appropriation. How much mileage can we expect in adopting this goal?

The Workshop: Appropriation and Creative Use: Linking User Studies and Design

This workshop provides a forum for the two communities - user researchers and designers - to meet and bring observations and theoretical viewpoints into contact with practical design efforts. The workshop will have a format of thematic roundtable discussions in which the participants will share their knowledge and opinions of the possible and actual appropriations in different settings. The goal is to develop practical solutions and suggestions that on one hand lead to design decisions informed by theories, concepts or user observations, and are implementable on the other.

Topics of interest include, but are not limited to:

  • user research methods that are suitable for gaining understanding about different forms of appropriation
  • theories and conceptualizations of how appropriations take place, how different factors play a part in them, and how they can be affected by design choices.
  • design principles that support appropriation
  • approaches that link theories and concepts with design
  • critical viewpoints on the prevailing appropriation-related design and research practice.

There are several intended outcomes of this workshop. The workshop is planned with a purpose of making it useful, through dialogue between those working on appropriation in different ways, to understand better how to design for appropriation. This can also increase understanding of what has been done in this area, what remains as an agenda for the future, and who are the other people with whom to collaborate in the future. More generally, the goals also include suggestions to identify connections between user research and design so as to integrate them more closely together; disseminate such findings to a wider audience through joint articles in magazines or journals, and generate more awareness, inspiration and interest in the HCI community about the importance of appropriation as a central element in successful design.

Footnotes

  1. "Evolving use of groupware" in ECSCW'99 and a follow-up special issue in JCSCW 12(4), 2003.
  2. "Supporting Appropriation Work: Approaches for the 'reflective' user" in ECSCW'05 (http://insitu.lri.fr/ ecscw/workshop7.html) and a follow-up proceedings [4].
  3. "Designing Technology for Community Appropriation" in CHI'05 (http://www.tii.se/reform/ events/chi/).
  4. "Examining Appropriation, Re-use, and Maintenance for Sustainability" in CHI'10 (http://jinah.people.si. umich.edu/chi2010/reuse.html).

References

  1. Balka, E., Wagner, I. Making Things Work: Dimensions of Configurability as Appropriation Work. Proc. CSCW 2006, ACM Press (2006), 229-238.
  2. Chalmers, M., Galani, A. Seamful Interweaving: Heterogeneity in the Theory and Design of Interactive Systems. Proc. DIS 2004, ACM Press (2004), 243-252.
  3. DeSanctis, G., Poole, M.S. Capturing the Complexity in Advanced Technology Use: Adaptive Structuration Theory. Organization Science 5, 2 (1994), 121-147.
  4. Dittrich, Y., Dourish, P., Mørch, A., Pipek, V., Stevens, G.,Törpel, B. Supporting Appropriation Work: A Workshop Report. International Reports on Socio-Informatics, 2(2). Available at www.iisi.de/fileadmin/IISI/upload/IRSI/IRSIv2i2.pdf
  5. Dix, A. Designing for Appropriation. Proc. HCI 2007, British Computer Society (2007).
  6. Gaver, W.W., Beaver, J., Benford, S. Ambiguity as a Resource for Design. Proc. CHI 2003, ACM Press (2003), 233-240.
  7. Giaccardi, E. Metadesign as an Emergent Design Culture. Leonardo, 38, 4 (2005), 342-349.
  8. Höök, K. Active Co-Construction of Meaningful Experiences: But What is the Designer's Role? Proc. NordiCHI 2004, ACM Press (2004), 1-2.
  9. Höök, K. Designing Open Familiar Surfaces. Proc. NordiCHI 2006, ACM Press (2006), 242-251.
  10. MacLean, A., Carter, K., Lövstrand, L. and Moran, T. User-Tailorable Systems: Pressing the Issues with Buttons. Proc. CHI 1990, ACM Press (1990), 175-182.
  11. Orlikowski, W.J. The Duality of Technology: Rethinking the Concept of Technology in Organizations. Organization Science, 3, 3 (1992), 398-427.
  12. Orlikowski, W.J., Learning from Notes: Organizational Issues in Groupware Implementation. Proc. CSCW 1992, ACM Press (1992), 362-369.
  13. Orlikowski, W.J. Improvising Organizational Transformation Over Time: a Situated Change Perspective. Information Systems Research 7, 1 (1996), 63-92.
  14. Pargman, T.C., Wærn, Y. Appropriating the Use of a Moo for Collaborative Writing. Interacting with Computers 15, 6 (2003), 759-781.
  15. Pipek, V., Wulf, V. A Groupware's Life. Proc. ECSCW 1999, Kluwer (1999), 199-218.
  16. Sengers, P., Gaver, B. Staying Open to Interpretation: Engaging Multiple Meanings in Design and Evaluation. Proc. DIS 2006, ACM Press (2006), 99-108.
  17. Sundström, P., Ståhl, A., Höök, K. In situ informants exploring an emotional mobile messaging system in their everyday practice. International Journal of Human-Computer Studies 65, 4 (2007, 388-403.
  18. Wulf, V., Pipek, V., Won, M. Component-Based Tailorability: Enabling Highly Flexible Software Applications. International Journal of Human-Computer Studies, 66, 1 (2009), 1-22.

Schedule

Important dates:

  • Submit: By 11 February 2011 to: antti dot salovaara (at) hiit dot fi
  • Notification of acceptance: 1 March 2011
  • Workshop: Sunday 8 May 2011

Venue

Vancouver Convention Centre, room 210. Find more directions at CHI2011 program website.

Workshop schedule NEW

9.00 - 9.15 Introductions + opening words
9.15 - 10.30 Keynote talk (Michael Muller, IBM): "Appropriation of Social Software in Organizations."
10.30 - 11.00 - coffee -
11.00 - 12.30

7+3 minute talks by the 9 workshop authors.
The purpose of these talks is to present the highlights of the workshop paper to the rest of the participants in 7 minutes. There will be 3 minutes for questions and answers while the next speakers makes herself ready for the talk.

Emphasize especially:

  • findings from your work that advance the understanding of appropriation and creative use
  • examples of appropriation that can be useful in group discussions later during the workshop day.
12.30 - 12.45 Short intro for the "roundtable discussions".
This 15 min presentation introduces the idea and the goals of the afternoon's discussions, and presents a suggestion on how the participants could be divided into two thematic discussion groups. The thematic roundtable discussions will bring the participants' qualitative observations and theoretical viewpoints in contact with practical design efforts that support user creativity and appropriation.
12.45 - 13.45 - lunch -
13.45 - 15.30 Roundtable discussions in two small groups. The workshop organizers will act as moderators and facilitators in the discussions.
- coffee interleaved with discussions -
15.30 - 16.00 - coffee -
16.00 - 16.30 Presentations of the discussion outcomes
The groups present (with help from the moderator) overviews of their discussions.
16.30 - 17.30 Plenary style discussions.
The target is to focus on themes that either cut across all work groups' outcomes, or central questions identified by the groups.
17.30 - 18.00 Closing the day and deciding on a dinner

After the workshop

The discussions will be continued at a dinner. Further forms of collaboration (special issues etc.) will be discussed at the end of the plenary session.

Intended outcomes

The intended outcomes of the workshop are: more informed theory building, useful concepts for designers, new methods for researching appropriation, and new ways to link observations to design.

Organizers

Antti Salovaara

Antti Salovaara

Antti is a researcher at Helsinki Institute for Information Technology HIIT, Finland. His work addresses open-ended field trials as well as individual and cognitive aspects of appropriation.

Kristina Höök

Kristina Höök

Kristina is a Professor at Department of Computer and Systems Sciences, Stockholm University/KTH, Sweden. Her research focuses on bodily and emotional interaction as well as surfaces that are open for users to appropriate and create their own meaning within.

Keith Cheverst

Keith Cheverst

Keith is a senior lecturer at Lancaster University, UK. He is interested in practice based research and UCD in the areas of mobile and ubiquitous computing.

Michael Twidale

Michael Twidale

Michael is a Professor of the Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign. His research focuses on how people collaborate to learn, combine, appropriate, tailor and cope with computer applications.

Matthew Chalmers

Matthew Chalmers

Matthew is a Reader in Computer Science at U. Glasgow, UK. His ubiquitous computing work uses semiology and philosophy so as to feed into design for systems' appropriation into everyday life.

Corina Sas

Corina Sas

Corina is a senior lecturer in School of Computing and Communications at Lancaster University, UK. She studies how people appropriate affective interfaces in order to make sense of their experiences.

Accepted papers

The following papers have been accepted to the workshop:

George Buchanan, Jonathan Back, Dominic Furniss, Ann Blandford
City University, London, UK; University College London, UK
Attention: Can appropriation be linked to an individual's resilience?
John M. Carroll
Pennsylvania State University University, USA
Design Rationale and Appropriation: Providing Resources to Facilitate Creative Use
Yunan Chen
University of California, Irvine, USA
Workaround EMRs: Linking Appropriations to Design
Jan Hess, Christian Doerner, Volkmar Pipek, Torben Wiedenhoefer
University of Siegen, Germany; Carnegie Mellon University, USA
InfraCapture - Capture and Share Descriptions of Issues
Kari Kuutti, Anna-Liisa Syrjänen
University of Oulu, Finland
Beyond User Studies and Appropiation: Developmental Work Research
Les Nelson, Gregorio Convertino
PARC, USA
Mail2Tag, Case Study of Design Using Multiple Aspects of Appropriation
Nadia Pantidi, Yvonne Rogers, Hugh Robinson
Open University, UK
Considering two cases of non- appropriation
Antti Salovaara
Helsinki Institute for Information Technology HIIT, Finland
Learning about Appropriation from Information Systems Research
Anja Thieme, Jayne Wallace, Patrick Olivier
Newcastle University, UK
Design and Appropriation: Studying a Digital Artifact in Different Contexts