Contanct Information

email: firstname.surname @ hiit.fi

mailing address: Helsinki Institute for Information Technology HIIT, PO Box 19215, 00076 Aalto, Finland

phone : +358 40 835 9563

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Juho Hamari (M.Sc. Econ) is a researcher at Helsinki Institute for Information Technology HIIT, editor of Virtual Economy Research Network and a Doctoral student in Information System Science at Aalto University School of Economics.

His research is focused on the use of game design as part of (service) marketing.

Keywords:
-
gamification
- game design
- virtual economy
- business models
- (service) marketing
- behavioral economics

Publications

Update 2011-12-14

Articles in refereed journals:

Hamari, J., & Lehdonvirta, V. (2010). Game design as marketing: How game mechanics create demand for virtual goods. International Journal of Business Science & Applied Management, 5(1), 14-29.

Chapters in refereed books

Hamari, J., & Järvinen, A. (2011). Building Customer Relationship through Game Mechanics in Social Games. In M. Cruz-Cunha, V. Carvalho & P. Tavares (Eds.), Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments. Hershey, PA: IGI Global.

Hamari, J., & Lehdonvirta, V. (2010). Pelimekaniikat osana ansaintalogiikkaa. Pelitutkimuksen Vuosikirja. In J. Suominen, R. Koskimaa, F. Mäyrä. & O. Sotamaa (Eds.), Pelitutkimuksen Vuosikirja 2010 (pp, 11-21). Tampere, Finland: University of Tampere.

Articles in refereed conference/workshop proceedings

Tuunanen, J., & Hamari, J. (2012). Meta-synthesis of Player Typologies. Proceedings of Nordic Digra 2012 Conference: Games in Culture and Society, Finland, June 6-8, 2012.

Hamari, J., & Eranti, V. (2011). Framework for Designing and Evaluating Game Achievements. Proceedings of Digra 2011 Conference: Think Design Play, Hilversum, Netherlands, September 14-17, 2011.

Hamari, J. (2011). Perspectives from behavioral economics to analyzing game design patterns: loss aversion in social games. CHI'2011 (Social games workshop), Vancouver, Canada, May 7-12, 2011. Social games workshop.

Huotari, K., & Hamari, J. (2011). ”Gamification” from the perspective of service marketing. CHI'2011 (Gamification workshop), Vancouver, Canada, May 7-12, 2011.

Reports

Lehdonvirta, V. (ed.), Hamari, J., Huotari, K., & Tolvanen, J. (2010). AVEA Final report. HIIT Publication.

Presentations (in workshops, seminars, and non-academic conferences)

Hamari, J. (2010). Virtual Goods Sales as a Business Model. Virtual Goods Forum 2010, 23th June, London UK.

Hamari, J. (2010). Virtual Goods Sales Business Model - From Content Business to Context Business. AVEA Seminar on Research in Virtual Economies. June 8, 2010. Helsinki, Finland.

Hamari, J. (2010). Game Design as Marketing: The Business/Game Developer's Dilemma. Games-As-Services Seminar. March 2, 2010. Helsinki, Finland.

Theses

Hamari, J. (2010). Virtual goods sales business model: New requirements for business modelling?

Hamari, J. (2008). MMO-operaattorien käyttämien ansaintamallien jaottelua elektronisen liiketoiminnan ansaintamallitaksonomialla.

Teaching

Culture, Business and Community around Games - PhD Course (2011) Uppsala Univesity

Mertanen, J. (2011). Meta-synthesis of Gamification in Human-Computer Interaction Literature. Bachelor's Thesis.

Sjöblom, M. (2011). Business Models in eSports- Case: StarCraft 2. Bachelor's Thesis.

Tuunanen, J. (2011). Meta-synthesis of Segmentation and Underlying Player Typologies in Games. Bachelor's Thesis.