Year Title First author Affiliation Number of pageses Citings
2006 OrthoZoom scroller Caroline Appert Université Paris-Sud 10 5
Why phishing works Rachna Dhamija Harvard University 10 5
Trackball text entry for people with motor impairments Jacob Wobbrock Carnegie Mellon University 10 4
Do security toolbars actually prevent phishing attacks? Min Wu Massachusetts Institute of Technology 10 4
ButterflyNet Ron Yeh Stanford University 10 4
Improving accessibility of the web with a computer game Luis von Ahn Carnegie Mellon University 4 3
Wizard of Oz for participatory design David Akers Stanford University 6 2
Integrating isometric joysticks into mobile phones for text entry Duen Horng Chau Carnegie Mellon University 6 2
<i>iSymphony</i> Eric Lee RWTH Aachen University 4 2
Feeling what you hear Steven Wall University of Glasgow 10 2


2005 The bubble cursor Tovi Grossman University of Toronto 10 14
Interaction in 4-second bursts Antti Oulasvirta Helsinki Institute for Information Technology 10 12
prefuse Jeffrey Heer University of California 10 12
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli Ken Hinckley Microsoft Research 10 12
Experimental analysis of mode switching techniques in pen-based user interfaces Yang Li University of California 10 11
Livenotes Matthew Kam University of California at Berke ley 10 10
Life on the edge Steve Benford University of Nottingham 10 10
Designing the spectator experience Stuart Reeves The University of Nottingham 10 9
Summary thumbnails Heidi Lam University of British Columbia 10 8
The uses of personal networked digital imaging Nancy Van House University of California at Berkeley 4 8
Sweep and point and shoot Rafael Ballagas RWTH Aachen University 4 8
Mixed interaction space Thomas Riisgaard Hansen University of Aarhus 4 8
Don't take my folders away! William Jones University of Washington 4 8


2004 DiamondSpin Chia Shen Mitsubishi Electric Research Labs 8 26
Labeling images with a computer game Luis von Ahn Carnegie Mellon University 8 22
WinCuts Desney S. Tan Microsoft Research 4 21
Semantic pointing Renaud Blanch Universit&#233; Paris-Sud 8 20
The perfect search engine is not enough Jaime Teevan Massachusetts Institute of Technology 8 18
Stuff goes into the computer and doesn't come out Richard Boardman Imperial College London 8 17
Designing the whyline Andrew J. Ko Carnegie Mellon University 8 16
A diary study of task switching and interruptions Mary Czerwinski Microsoft Research 8 14
Constant, constant, multi-tasking craziness Victor M. Gonz&#225;lez University of California 8 14
Orchestrating a mixed reality game 'on the ground' Andy Crabtree University of Nottingham 8 12
Studying cooperation and conflict between authors with <i>history flow</i> visualizations Fernanda B. Vi&#233;gas MIT Media Lab 8 12
Examining the robustness of sensor-based statistical models of human interruptibility James Fogarty Carnegie Mellon University 8 12
Social and temporal structures in everyday collaboration Danyel Fisher University of California 8 11
Privacy policies as decision-making tools Carlos Jensen The Georgia Institute of Technology 8 10
Friendster and publicly articulated social networking danah michele boyd University of California 4 10
Pressure widgets Gonzalo Ramos University of Toronto 8 10
Topobo Hayes Solos Raffle MIT Media Lab 8 10
Twiddler typing Kent Lyons Georgia Institute of Technology 8 10
A comparison of static, adaptive, and adaptable menus Leah Findlater University of British Columbia 8 10
Release, relocate, reorient, resize Meredith Ringel Stanford University 4 10
Photo annotation on a camera phone Anita Wilhelm University of California Berkele y 4 9
Predictive human performance modeling made easy Bonnie E. John Carnegie Mellon Univ. 8 9
The familiar stranger Eric Paulos Intel Research 8 9
I/O brush Kimiko Ryokai MIT Media Laboratory 8 9
One-hundred days in an activity-centric collaboration environment based on shared objects Michael J. Muller IBM Research 8 9
A study of digital ink in lecture presentation Richard J. Anderson University of Washington 8 9
Supporting social presence through lightweight photo sharing on and off the desktop Scott Counts Microsoft Research 8 9
Papier-Mache Scott R. Klemmer University of California 8 9
The participatory design of a sound and image enhanced daily planner for people with aphasia Karyn Moffatt University of British Columbia 8 8
Mouse ether Patrick Baudisch Microsoft Research 4 8
Manipulating music Timothy Beamish University of British Columbia 8 8
The drift table William W. Gaver Royal College of Art 16 8
Finding meaningful uses for context-aware technologies Antti Oulasvirta Helsinki Institute for Informatio n Technology 8 7
A comparison of consecutive and concurrent input text entry techniques for mobile phones Daniel Wigdor University of Toronto 8 7
Wideband displays Jock D. Mackinlay Palo Alto Research Center 4 7
<i>Caretta</i> Masanori Sugimoto University of Tokyo 8 7
If not now, when? Piotr D. Adamczyk University of Illinois at Urbana- Champaign 8 7
Impact of interruption style on end-user debugging T. J. Robertson Oregon State University 8 7
What a to-do Victoria Bellotti Palo Alto Research Center 8 7


2003 Unpacking "privacy" for a networked world Leysia Palen University of Colorado 8 36
Taking email to task Victoria Bellotti Palo Alto Research Center 8 36
Faceted metadata for image search and browsing Ka-Ping Yee University of California 8 35
How do people manage their digital photographs? Kerry Rodden University of Cambridge 8 34
Ambiguity as a resource for design William W. Gaver The Royal College of Art 8 34
Where on-line meets on the streets Martin Flintham University of Nottingham 8 32
Phrase sets for evaluating text entry techniques I. Scott MacKenzie York University 2 27
Heuristic evaluation of ambient displays Jennifer Mankoff UC 8 27
Predicting human interruptibility with sensors Scott Hudson Carnegie Mellon University 8 27
Peephole displays Ka-Ping Yee University of California 8 21
Metrics for text entry research R. William Soukoreff York University 8 18
Fisheyes are good for large steering tasks Carl Gutwin University of Saskatchewan 8 16
With similar visual angles, larger displays improve spatial performance Desney S. Tan Carnegie Mellon University 8 15
Halo Patrick Baudisch Microsoft Research 8 15
Lessons from the lighthouse Barry Brown University of Glasgow 8 14
UMEA Victor Kaptelinin Ume&#229; University 8 14
Who wants to know what when? privacy preference determinants in ubiquitous computing Scott Lederer University of California 2 12
XWand Andrew Wilson Microsoft Research 8 11
Usability and privacy Nathaniel S. Good University of California 8 11
iStuff Rafael Ballagas Stanford University 8 11
Design-oriented human-computer interaction Daniel Fallman Umea University 8 10
Exertion interfaces Florian Mueller Media Lab Europe 8 10
Understanding sequence and reply relationships within email conversations Gina Danielle Venolia Microsoft Research 8 10
Books with voices Scott R. Klemmer University of California 8 10
Shorthand writing on stylus keyboard Shumin Zhai IBM Research 8 10
Information voyeurism Desney S. Tan Microsoft Research 2 9
Mobile computing in the retail arena Erica Newcomb Georgia Institute of Technology 8 9
Affective gaming Jonathan Sykes Glasgow Caledonain University 2 9
GAZE-2 Roel Vertegaal Queen's University 8 9
Multimodal 'eyes-free' interaction techniques for wearable devices Stephen Brewster University of Glasgow 8 9
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks Susan R. Fussell Carnegie Mellon University 8 9
Are informal tools better? Brian P. Bailey University of Illinois 8 8
Is seeing believing? Dan Cosley University of Minnesota 8 8
Recommending collaboration with social networks David W. McDonald University of Washington 8 8
A design tool for camera-based interaction Jerry Fails Brighm Young University/BYU 8 8
Women go with the (optical) flow Desney S. Tan Carnegie Mellon University 7 7
The bloodhound project Ed H. Chi Palo Alto Research Center 8 7
The role of context in question answering systems Jimmy Lin MIT AI Laboratory 2 7
Sense and sensibility Kristina H&#246;&#246;k SICS/Swedish Insitute of Computer Science 8 7
Designing visualizations of social activity Thomas Erickson IBM T. J. Watson Research Center 2 7


2002 SmartSkin Jun Rekimoto Sony Computer Science Laboratories 8 51
More than dotting the i's --- foundations for crossing-based interfaces Johnny Accot IBM Almaden Research Center 8 34
I'd be overwhelmed, but it's just one more thing to do James M. Hudson Georgia Institute of Technology 8 33
Acquisition of expanding targets Michael McGuffin University of Toronto 8 27
Keeping things in context Patrick Baudisch Xerox Palo Alto Research Center 8 25
Improving focus targeting in interactive fisheye views Carl Gutwin University of Saskatchewan 8 23
Making sense of sensing systems Victoria Bellotti Xerox Palo Alto Research Center 8 23
Unremarkable computing Peter Tolmie Xerox Research Centre Europe 8 21
Interacting at a distance Brad A. Myers Carnegie Mellon University 8 20
Hubbub Ellen Isaacs AT&T Labs 8 20
Introducing instant messaging and chat in the workplace James D. Herbsleb Bell Laboratories 8 18
Women take a wider view Mary Czerwinski Microsoft Research 8 18
How knowledge workers use the web Abigail J. Sellen Hewlett Packard Research Labs 8 17
When conventions collide Amy Voida Georgia Tech 8 17
Effects of four computer-mediated communications channels on trust development Nathan Bos University of Michigan 6 16
Sotto voce Paul M. Aoki Xerox Palo Alto Research Center 8 16
Age-old practices in the 'new world' Alex S. Taylor University of Surrey 8 15
Physical programming Jaime Montemayor University of Maryland 8 14
An evaluation of a multiple interface design solution for bloated software Joanna McGrenere University of Toronto 7 14
Gestural and audio metaphors as a means of control for mobile devices Antti Pirhonen University of Jyv&#228;skyl&#228; 8 13
Where do web sites come from? Scott R. Klemmer University of California 8 13
SCANMail Steve Whittaker AT&T Labs-Research 8 13
A survey of user-centered design practice Karel Vredenburg IBM 8 12
Observed behavior and perceived value of authors in usenet newsgroups Andrew T. Fiore Cornell University 8 11
Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments Andy Cockburn University of Canterbury 8 11
Illuminating clay Ben Piper MIT Media Laboratory 8 11
Trust without touch Jun Zheng University of Michigan 6 11
Creating principal 3D curves with digital tape drawing Tovi Grossman Alias/wavefront 8 11
Quantitative analysis of scrolling techniques Ken Hinckley Microsoft Research 8 10
Leveraging the asymmetric sensitivity of eye contact for videoconference Milton Chen Stanford University 8 10
Automating CPM-GOMS Bonnie John Carnegie Mellon University 8 9
Movement model, hits distribution and learning in virtual keyboarding Shumin Zhai IBM Almaden Research Center 8 9
Groupware walkthrough David Pinelle University of Saskatchewan 8 8
The augurscope Holger Schn&#228;delbach The University of Nottingham 8 7
Statistical profiles of highly-rated web sites Melody Y. Ivory UC Berkeley 8 7
SmartSkip Steven M. Drucker Microsoft Research 8 7


2001 ConNexus to awarenex John C. Tang Sun Microsystems Laboratories 8 47
Digital family portraits Elizabeth D. Mynatt Everyday Computing Lab 8 40
Partitioning digital worlds Jonathan Grudin Microsoft Research 8 37
The notification collage Saul Greenberg Department of Computer Science 8 37
Eye gaze patterns in conversations Roel Vertegaal Queen's University 8 32
What makes Web sites credible? B. J. Fogg Persuasive Technology Lab 8 30
Visualization components for persistent conversations Marc A. Smith Collaboration & Multimedia Gro up 8 30
Laser pointer interaction Dan R. Olsen, Jr. Computer Science Department 6 29
Does organisation by similarity assist image browsing? Kerry Rodden University of Cambridge Computer Laboratory 8 29
Accuracy measures for evaluating computer pointing devices I. Scott MacKenzie Dept. of Computer Science 8 28
Casablanca Debby Hindus Interval Research Corp. 8 27
Sensetable James Patten Tangible Media Group 8 27
Optimizing search by showing results in context Susan Dumais Microsoft Research 8 27
Using information scent to model user information needs and actions and the Web Ed H. Chi Xerox Palo Alto Research Center 8 26
Exploring 3D navigation Desney S. Tan Carnegie Mellon University School of Computer Science 8 22
The audio notebook Lisa Stifelman MIT Media Laboratory 8 20
Using thumbnails to search the Web Allison Woodruff Xerox Palo Alto Research Center 8 19
GeneyTM Arman Danesh School of Computing Science 8 19
Relational agents Timothy Bickmore MIT Media Lab 8 19
LumiTouch Angela Chang MIT Media Lab 2 18
Reading of electronic documents Kasper Hornb&#230;k Department of Computing 8 17
Text input for mobile devices Christina L. James User Interface & Usability Group 7 15
Linking public spaces Gavin Jancke Microsoft Research 8 15
DataTiles Jun Rekimoto Interaction Laboratory 8 15
Visual information foraging in a focus + context visualization Peter Pirolli Xerox PARC 8 15
Classroom collaboration in the design of tangible interfaces for storytelling Danae Stanton Mixed Reality Laboratory 8 14
Testing web sites Jared Spool User Interface Engineering 2 14
Listen reader Maribeth Back Xerox PARC 7 14
Accordion summarization for end-game browsing on PDAs and cellular phones Orkut Buyukkokten Digital Libraries Lab (InfoLab) 8 14
Robust annotation positioning in digital documents A. J. Bernheim Brush Collaboration and Multimedia Systems Group 8 13
Orchestrating a mixed reality performance Boriana Koleva School of Computer Science 8 13
The impact of eye gaze on communication using humanoid avatars Maia Garau Department of Computer Science 8 13
Single display privacyware Garth B. D. Shoemaker EDGE Lab 8 12
Measuring errors in text entry tasks R. William Soukoreff York University 2 12
3D or not 3D? Andy Cockburn Department of Computer Science 8 11
A taxonomic analysis of what world wide web activities significantly impact people's decisions and actions Julie B. Morrison Xerox Palo Alto Research Center 2 11
Active click Masaaki Fukumoto NTT DoCoMo Multimedia Labs. 2 11
Integrating back, history and bookmarks in web browsers Shaun Kaasten University of Calgary 2 11
Information scent as a driver of Web behavior graphs Stuart K. Card Xerox Palo Alto Research Center 8 11
Eye-R, a glasses-mounted eye motion detection interface Ted Selker MIT Media Lab 2 11
Real-time 3D interaction with ActiveCube Yoshifumi Kitamura Osaka University 2 11
Doom as an interface for process management Dennis Chao Computer Science Department 6 10
Scale effects in steering law tasks Johnny Accot Centre d'&#201;tudes de la Na vigation A&#233;rienne 8 10
Quiet calls Les Nelson FX Palo Alto Laboratory 8 10
Cookies and Web browser design Lynette I. Millett Department of Computer Science 7 10
Surface drawing Steven Schkolne Caltech 8 10
Personal digital historian Chia Shen Mitsubishi Electric Research Labs (MERL) 2 9
Solving multi-target haptic problems in menu interaction Ian Oakley University of Glasgow 2 8
Effects of spatial audio on memory, comprehension, and preference during desktop conferences Jessica J. Baldis Human Interface Technology Laboratory 8 8
Better home shopping or new democracy? John M. Carroll Center for Human-Computer Interaction and Department of Computer Science 8 8
Nudge and shove Melody Moore Georgia State University 2 8
Facing the music Michael J. Lyons ATR Media Integration and Communication Research Laboratories 2 8
Designing palaver tree online Jason B. Ellis College of Computing 8 7
Pirates Jennica Falk The Interactive Institute 2 7
Supporting children's collaboration across handheld computers Regan L. Mandryk Simon Fraser University 2 7
The InfoCanvas Todd Miller Georgia Institute of Technology 2 7


2000 Developing a context-aware electronic tourist guide Keith Cheverst Distributed Multimedia Research Group 8 60
Power browser Orkut Buyukkokten Digital Libraries Lab (InfoLab) 8 48
The Task Gallery George Robertson Microsoft Research 8 36
Instrumental interaction Michel Beaudouin-Lafon Dept of Computer Science 8 35
The scent of a site Ed H. Chi Xerox Palo Alto Research Center 8 32
DENIM James Lin Group for User Interface Research 8 31
Predicting text entry speed on mobile phones Miika Silfverberg Nokia Research Center 8 29
Storytelling with digital photographs Marko Balabanovi&#263; Ricoh Silicon Valley 8 27
Evaluation of eye gaze interaction Linda E. Sibert Human-Computer Interaction Lab 8 25
Alternatives Bill Gaver Royal College of Art 8 24
Designing storytelling technologies to encouraging collaboration between young children Steve Benford The University of Nottingham 8 24
Control menus Stuart Pook ENST/CNRS URA 2 24
Bringing order to the Web Hao Chen School of Information Management & Systems 8 23
Tradeoffs in displaying peripheral information Paul P. Maglio IBM Almaden Research Center 8 23
Joking, storytelling, artsharing, expressing affection Ann M&#228;kel&#228; Helsinki University of Technology 8 21
Anchored conversations Elizabeth F. Churchill FX Palo Alto Laboratory Inc. 8 21
Alice Matthew Conway University of Virginia 8 20
Lurker demographics Blair Nonnecke Dept. of Information Systems 8 18
Enriching buyers' experiences Pearl Pu Ergonomics of Intelligent Systems 8 18
A diary study of information capture in working life Barry A. T. Brown Appliance Design Group 8 17
Does computer-generated  speech manifest personality? an experimental test of similarity-attraction Clifford Nass Department of Communication 8 17
Helper agent Katherine Isbister NTT Open Lab 8 17
The smart floor Robert J. Orr Georgia Institute of Technology 2 16
The cubic mouse Bernd Fr&#246;hlich GMD/IMK.VE 6 15
Measuring usability Erik Fr&#248;kj&#230;r Dept. of Computing 8 15
Putting the feel in &rsquo;look and feel&lsquo; Ian Oakley Glasgow Interactive Systems Group 8 15
Force-feedback improves performance for steering and combined steering-targeting tasks Jack Tigh Dennerlein Harvard University 7 15
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces Jennifer Mankoff College of Computing & GVU Center 8 15
An interactive comic book presentation for exploring video John Boreczky FX Palo Alto Laboratory 8 14
<italic>curlybot</italic> Phil Frei Tangible Media Group 8 14
Tool support for cooperative object-oriented design Christian Heide Damm Department of Computer Science 8 13
Trust me, I'm an online vendor Florian N. Egger Eindhoven University of Technology 2 13
Browsing digital video Francis C. Li Group for User Interface Research 8 13
Interactive textbook and interactive Venn diagram Hideki Koike Graduate School of Information Systems 8 13
What makes Internet users visit cyber stores again? key design factors for customer loyalty Jungwon Lee Human Computer Interaction Lab 8 13
The effects of animated characters on anxiety, task performance, and evaluations of user interfaces Raoul Rickenberg Department of Communication 8 13
A toolkit for strategic usability Stephanie Rosenbaum Tec-Ed 8 13
Hedonic and <italic>ergonomic quality aspects determine a software's appeal</italic> Mare Hassenzahl Corporate Technology - User Interface Design 8 12
The effect of communication modality on cooperation in online environments Carlos Jensen College of Computing 8 11
Intelligent gaze-added interfaces Dario D. Salvucci Cambridge Basic Research 8 11
The impact of fluid documents on reading and browsing Polle T. Zellweger Xerox PARC 8 11
Agents to assist in finding help Adriana Vivacqua Media Laboratory 8 10
The what, who, where, when, why and how of context-awareness David R. Morse The Open University 1 10
Using a large projection screen as an alternative to head-mounted displays for virtual environments Emilee Patrick User Centered Research 8 10
Presenting to local and remote audiences Gavin Jancke Microsoft Research 8 10
The streamlined cognitive walkthrough method, working around social constraints encountered in a software development company Rick Spencer Microsoft Corporation 7 10
Jotmail Steve Whittaker ATT Labs-Research 8 10
Interacting with eye movements in virtual environments Vildan Tanriverdi Department of Electrical Engineering and Computer Science 8 10
Quality is in  the eye of the beholder Anna Bouch Computer Science Department 8 9
Traversable interfaces between real and virtual worlds Boriana Koleva School of Computer Science & Information Technology 8 9
The social life of small graphical chat spaces Marc A. Smith Microsoft Research 8 9
The role of contextual haptic and visual constraints on object manipulation in virtual environments Yanqing Wang School of Kinesiology 8 9
Visual similarity of pen gestures A. Chris Long, Jr. Department of Electrical Engineering and Computer Science 8 8
Face to interface Diane J. Schiano Interval Research Corporation 8 8
Symmetric bimanual interaction Ravin Balakrishnan Aliaslwavefront 8 8


1999 i-LAND Norbert A. Streitz GMD - German National Research Center for Information Technology 8 87
Augmented surfaces Jun Rekimoto Sony Computer Science Laboratories 8 78
Principles of mixed-initiative user interfaces Eric Horvitz Microsoft Research 8 64
Bridging physical and virtual worlds with electronic tags Roy Want Xerox PARC 8 61
Socially translucent systems Thomas Erickson IBM T.J. Watson Research Center 8 60
Single display groupware Jason Stewart Computer Science Dept. 8 56
Cooperative inquiry Allison Druin Human-Computer Interaction Lab 8 52
Manual and gaze input cascaded (MAGIC) pointing Shumin Zhai IBM Almaden Research Center 8 49
The context toolkit Daniel Salber GVU Center 8 47
Mutual disambiguation of recognition errors in a multimodel architecture Sharon Oviatt Center for Human-Computer Communication 8 46
The design and evaluation of a high-performance soft keyboard I. Scott MacKenzie Dept. Computing and Information Science 7 44
Flatland Elizabeth D. Mynatt College of Computing 8 43
Chat circles Fernanda B. Vi&#233;gas MIT Media Lab 8 42
Embodiment in conversational interfaces J. Cassell Gesture and Narrative Language Group 8 36
FotoFile Allan Kuchinsky Hewlett Packard Laboratories 8 34
Footprints Alan Wexelblat MIT Media Lab 8 33
Social, individual and technological issues for groupware calendar systems Leysia Palen Department of Computer Science 8 32
The elements of computer credibility B. J. Fogg Persuasive Technology Lab 8 30
PingPongPlus Hiroshi Ishii Tangible Media Group 8 30
Design guidelines for landmarks to support navigation in virtual environments Norman G. Vinson Institute for Information Technol ogy 8 28
The GAZE groupware system Roel Vertegaal Cognitive Ergonomics Department 8 28
Urp John Underkoffler MIT Media Laboratory 8 27
NotePals Richard C. Davis Group for User Interface Research 8 27
The tangled Web we wove Michael D. Byrne Department of Psychology 8 26
Patterns of entry and correction in large vocabulary continuous speech recognition systems Clare-Marie Karat IBM T.J. Watson Research Center 8 24
Projected realities William Gaver Royal College of Art 8 24
Palette Les Nelson FX Palo Alto Laboratory 8 21
Nomadic radio Nitin Sawhney Speech Interface Group 8 21
Inferring intent in eye-based interfaces Dario D. Salvucci Department of Computer Science 8 20
Privacy critics Mark S. Ackerman University of California 2 19
Performance evaluation of input devices in trajectory-based tasks Johnny Accot Centre d'&#201;tudes de la Na vigation A&#233;rienne 7 18
Exploring bimanual camera control and object manipulation in 3D graphics interfaces Ravin Balakrishnan Dept. of Computer Science 7 18
Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard Sarah A. Douglas Computer and Information Science Dept. 8 18
Touch-sensing input devices Ken Hinckley Microsoft Research 8 17
Sympathetic interfaces Michael Patrick Johnson Synthetic Characters Group 7 17
Time-compression Nosa Omoigui Microsoft Research 8 14
Tangible progress Andrew Singer Interval Research Corporation 8 13
Excentric labeling Jean-Daniel Fekete Ecole des Mines de Nantes 8 13
Implications for a gesture design tool Allan Christian Long, Jr. Electrical Engineering and Computer Science Department 8 12
Visualizing the stock market Martin Wattenberg Dow Jones & Co. (SmartMoney Magazine) 2 12
Designing PETS Allison Druin Human-Computer Interaction Lab 4 11
Comparative evaluation of usability tests Rolf Molich DialogDesign 2 11
MOBILE Angel R. Puerta RedWhale Software and Stanford University 8 10
An empirical evaluation of user interfaces for topic management of Web sites Brian Amento AT&T Labs - Research 8 10
Video helps remote work Elizabeth S. Veinott The Collaboratory for Research on Electronic work (CREW) 8 10
Navigation as multiscale pointing Yves Guiard Mouvement & Perception 8 10
Model-based and empirical evaluation of multimodal interactive error correction Bernhard Suhm Interactive Systems Laboratories 8 9
mediaBlocks Brygg Ullmer MIT Media Lab 2 9
The Hotbox Gordon Kurtenbach Alias I Wavefront 7 9
Logjam Jonathan Cohen Interval Research Corporation 8 9
Interactive 3D sound hyperstories for blind children Maruricio Lumbreras Department of Computer Science 8 9
Eye tracking the visual search of click-down menus Michael D. Byrne Psychology Department 8 9
TouchCounters Paul Yarin MIT Media Laboratory 8 9
An empirical study of how people establish interaction Steinar Kristoffersen Norwegian Computing Center 8 9
Setting the stage for improvised video scenarios Thomas Binder Space & Virtuality Studio 2 9
Mediating awareness and communication through digital but physical surrogates Hideaki Kuzuoka University of Tsukuba 2 8
The reader's helper Jamey Graham California Research Center 8 8
Swept-frequency, magnetically-coupled resonant tags for realtime, continuous, multiparameter control Joseph Paradiso MIT Media Laboratory 2 8
Visualizing implicit queries for information management and retrieval Mary Czerwinski Microsoft Research 8 8
Towards usable VR Robert W. Lindeman Institute for Computer Graphics 8 8
Symphony Chris Quintana Center for Highly Interactive Co mputing in Education 8 7
Emotional interfaces for interactive aardvarks Erik Strommen Microsoft Corporation 8 7
Visual profiles Julie A. Jacko Department of Industrial Engineering 8 7
Getting more out of programming-by-demonstration Richard G. McDaniel HCI Institute 8 7
Visual instruments for an interactive mural Terry Winograd Stanford University 2 7


1998 ambientROOM Hiroshi Ishii Tangible Media Group 2 24
Water lamp and pinwheels Andrew Dahley MIT Media Laboratory 2 22
Shuffle, throw or take it! working efficiently with an interactive wall J&#246;rg Gei&#223;ler ork 2 18
All talk and all action Steve Whittaker ATT Labs-Research 2 12
When two hands are better than one Jason Stewart Computer Science Dept. 2 11
Participatory simulations Vanessa Colella MIT Media Laboratory 2 9
Tickertape Geraldine Fitzpatrick Department of Computer Science and Electrical Engineering 2 8
Experiments in inhabited TV Steve Benford Computer Science 2 8
The usability of transparent overview layers Donald A. Cox Department of Computer Science 2 7
People presence or room activity supporting peripheral awareness over distance Elin R&#248;nby Pedersen FX Palo Alto Laboratory 2 7
The evaluator effect in usability tests Niels Ebbe Jacobsen HCI Institute 2 7
GroupWear Richard Borovoy MIT Media Laboratory 2 7
Pegasus Takeo Igarashi Dept. of Info. Engneering 2 7
Focus troupe Tony Salvador Intel Corporation 2 7


1997 Tangible bits Hiroshi Ishii MIT Media Laboratory 8 313
A comparison of reading paper and on-line documents Kenton O'Hara Rank Xerox Research Centre (EuroPARC) 8 54
Effective view navigation George W. Furnas School of Information 8 50
Integration and synchronization of input modes during multimodal human-computer interaction Sharon Oviatt Center for Human-Computer Communication 8 50
Autonomous interface agents Henry Lieberman Media Laboratory 8 49
Beyond Fitts' law Johnny Accot Centre d'&#201;tudes de la 8 49
The design of a GUI paradigm based on tablets, two-hands, and transparency Gordon Kurtenbach Alias I Wavefront 8 46
AROMA Elin R&#248;nby Pedersen Dept. of Computer Science 8 41
The persona effect James C. Lester Department of computer Science 8 41
Dynomite Lynn D. Wilcox FX Palo Alto Laboratory 8 39
Life, death, and lawfulness on the electronic frontier James Pitkow Xerox Palo Alto Research Center 8 37
How to personalize the Web Rob Barrett IBM Almaden Research Center 8 36
&ldquo;I'll get that off the audio&rdquo; Thomas P. Moran Xerox Palo Alto Research Center 8 36
SenseMaker Michelle Q. Wang Baldonado Gates 3B 8 33
Making computers easier for older adults to use Aileen Worden Psychology 6 29
Revisitation patterns in World Wide Web navigation Linda Tauscher Department of Computer Science 8 29
KidPad Allison Druin Computer Science Department/College of Education 8 27
inTouch Scott Brave MIT Media Laboratory 2 27
Crowded collaborative virtual environments Steve Benford Department of Computer Science 8 27
Paper as an analytic resource for the design of new technologies Abigail Sellen Rank Xerox Research Centre (EuroPARC) 8 26
Elastic Windows Eser Kandogan Department of Computer Science 8 24
Timewarp W. Keith Edwards Xerox Palo Alto Research Center 8 24
PaperLink Toshifumi Arai Hitachi Researeh Laboratory 8 22
Computational models of information scent-following in a very large browsable text collection Peter Pirolli Xerox PARC 8 21
Aesthetics and apparent usability Noam Tractinsky Industrial Engineering and Management 8 19
The Rockin'Mouse Ravin Balakrishnan Dept. of Computer Science 8 19
Designing for or designing with? Informant design for interactive learning environments Michael Scaife School of Cognitive and Computing Sciences 8 17
Queries? Links? Is there a difference? Gene Golovchinsky FX Palo Alto Laboratory 8 15
Participatory analysis George Chin, Jr. Computer Science Department 8 14
An empirical evaluation of graspable user interfaces George W. Fitzmaurice Dynamic Graphics Project 8 14
Cooperative bimanual action Ken Hinckley Department of Computer Science and Neurosurgery 8 14
Characterizing interactive externalizations Lisa Tweedie Department of Electrical Engineering 8 14
From Web press to Web pressure Victoria Bellotti Apple Research Labs 8 14
Design for network communities Elizabeth D. Mynatt Xerox PARC 8 13
Focus+context visualization with flip zooming and the zoom browser Lars Erik Holmquist G&#246;teborg University 2 13
The design of a wearable computer Len Bass Carnegie Mellon University 8 12
Building task-specific interfaces to high volume conversational data Loren G. Terveen AT&T Labs - Research 8 12
&ldquo;Body coupled FingerRing&rdquo; Masaaki Fukumoto NTT Human Interface Laboratories 8 12
Designing effective multimedia presentations Peter Faraday Centre for HCI Design 7 12
Does continuous visual feedback aid debugging in direct-manipulation programming systems? E. M. Wilcox Dept. of Computer Science 8 11
WorldBeat Jan O. Borchers Telecooperation Research Group 8 11
MedSpeak Jennifer Lai IBM Corporation/T.J. Watson Research Center 8 11
Degrees of comprehension Cyndi Rader Department of Computer Science 8 10
Design of spatially aware graspable displays David Small MIT Media Laboratory 2 10
Dynamic Soundscape Minoru Kobayashi Speech Interface Group 8 10
CyberDesk Andrew Wood School of Computer Science 2 9
Cognitive modeling reveals menu search in both random and systematic Anthony J. Hornof Artificial Intelligence Laboratory 8 9
Bringing treasures to the surface Catherine Plaisant Human-Computer Interaction Laboratory and Digital Library Research Group 8 9
Interval scripts Claudio S. Pinhanez MIT Media Laboratory 8 9
From single-user architectural design to PAC* Ga&#235;lle Calvary CLIPS-IMAG 8 9
Maintaining a focus on user requirements throughout the development of clinical workstation software Janette M. Coble Washington Univ. School of Medicine 8 8
Toward an HCI research and practice agenda based on human needs and social responsibility Michael J. Muller US WEST Advanced Technologies 7 8
Performance differences in the fingers, wrist, and forearm in computer input control Ravin Balakrishnan Dept. of Computer Science 8 8
An isometric tongue pointing device Chris Salem IBM Almaden Research Center 2 7
On your marks, get set, browse! Kevin Mullet Macromedia 2 7
From sufficient to efficient usage Suresh K. Bhavnani Department of Architecture 8 7


1996 Email overload Steve Whittaker Lotus Development Corp. 8 92
The WebBook and the Web Forager Stuart K. Card Xerox Palo Alto Research Center 1 92
Silk from a sow's ear Peter Pirolli Xerox Palo Alto Research Center 8 71
LifeLines: visualizing personal histories Catherine Plaisant Human-Computer Interaction Laboratory 1 60
A case for interaction J&#252;rgen Koenemann Center for Cognitive Science 8 49
Talk and embodiment in collaborative virtual environments John Bowers Department of Psychology 8 39
Wayfinding strategies and behaviors in large virtual worlds Rudolph P. Darken Naval Research Laboratory 8 33
Reusable hierarchical command objects Brad A. Myers Human Computer Interaction Institute 8 28
Technomethodology Graham Button Rank Xerox Research Centre 8 28
The influence of muscle groups on performance of multiple degree-of-freedom input Shumin Zhai Department of Industrial Engineering and Department of Computer Science 8 28
Augmenting real-world objects Lisa J. Stifelman Speech Research Group 2 27
Scatter/gather browsing communicates the topic structure of a very large text collection Peter Pirolli Xerox Palo Alto Research Center 8 27
Multimodal interfaces for dynamic interactive maps Sharon Oviatt York 8 23
Remote evaluation H. Rex Hartson Department of Computer Science 8 22
Externalising abstract mathematical models Lisa Tweedie Department of Electrical Engineering 1 20
Workspace awareness for groupware Carl Gutwin Department of Computer Science 2 19
Peepholes Saul Greenberg Department of Computer Science 2 19
Using small screen space more efficiently Tomonari Kamba York 8 18
The Zephyr Help Instance Mark S. Ackerman Department of Information and Computer Science 8 17
Lifestreams Scott Fertig Department of Computer Science 2 16
Differences in movement microstructure of the mouse and the finger-controlled isometric joystick Anant Kartik Mithal Sunsoft Developer Products 8 15
Learning theory in practice: case studies of learner-centered design Elliot Soloway University of Michigan 8 13
Physical versus virtual pointing Evan D. Graham School of Kinesiology 8 13
Assessing dynamics in computer-based instruction John F. Pane Computer Science Department 8 13
Assessing the effect of non-photorealistic rendered images in CAD Jutta Schumann Free University of Berlin 7 12
Audio enhanced 3D interfaces for visually impaired users Stephen W. Mereu Department of Computer Science 7 12
Dual device user interface design Scott Robertson Applied Research 8 11
The design and long-term use of a personal electronic notebook Thomas Erickson Advanced Technology 8 11
Beating the limitations of camera-monitor mediated telepresence with extra eyes Kimiya Yamaashi Hitachi Research Laboratory 8 10
Workspace awareness support with radar views Carl Gutwin Department of Computer Science 2 9
Characterization and assessment of HTML style guides Julie Ratner Statistics and Human Factors 2 9
Engineering ethnography in the home Michael Mateas Intel Corporation 2 9
Usability problem identification using both low- and high-fidelity prototypes Robert A. Virzi GTE Laboratories Incorporated 8 9
GroupWeb Saul Greenberg Department of Computer Science 2 9
Emacspeak&mdash;a speech interface T. V. Raman Cambridge Research Lab. 6 9
An experimental evaluation of transparent menu usage Beverly L. Harrison Dept. of Industrial Engineering and University of Toronto 8 8
Does animation in user interfaces improve decision making? Cleotilde Gonzalez Universidad de las Americas-Puebla 8 8
Sketching storyboards to illustrate interface behaviors James A. Landay HCI Institute 2 8
Pen computing for air traffic control St&#233;phane Chatty Centre d'Etudes de la Navigation A&#233;rienne 8 8
Multiagent model of dynamic design Suguru Ishizaki MIT Media Laboratory 8 8
Exploring the unrealized potential of computer-aided drafting Suresh K. Bhavnani Dept. of Architecture 8 8
New technological windows into mind Boris M. Velichkovsky Unit of Applied Cognitive Research 8 7
Guidelines for designing usable World Wide Web pages Jo&#347;e A. Borges Center for Computing Research and Development 2 7
The effects of emotional icons on remote communication Krisela Rivera New Mexico State University 2 7
HomeNet Robert Kraut Human Computer Interaction Institute 8 7
Interaction design and human factors support in the development of a personal communicator for children Ron Oosterholt Philips Corporate Design 8 7
Electronic mail previews using non-speech audio Scott E. Hudson Graphics 2 7


1995 Social information filtering Upendra Shardanand MIT Media-Lab 8 187
A focus+context technique based on hyperbolic geometry for visualizing large hierarchies John Lamping Xerox Palo Alto Research Center 8 126
Bricks George W. Fitzmaurice Dynamic Graphics Project 8 111
Virtual reality on a WIM Richard Stoakley The University of Virginia 8 85
Recommending and evaluating choices in a virtual community of use Will Hill Bellcore 8 77
TileBars Marti A. Hearst Xerox Palo Alto Research Center 8 69
Interactive sketching for the early stages of user interface design James A. Landay Human-Computer Interaction Institute 8 57
Space-scale diagrams George W. Furnas Bellcore 8 49
User embodiment in collaborative virtual environments Steve Benford Department of Computer Science 8 47
Designing SpeechActs Nicole Yankelovich Sun Microsystems Laboratories 8 43
Information foraging in information access environments Peter Pirolli Xerox Palo Alto Research Center 8 40
Pointing the way David Maltz Dept. of Computer Science 8 32
Finding and using implicit structure in human-organized spatial layouts of information Frank M. Shipman, III Department of Computer Science 8 31
What mix of video and audio is useful for small groups doing remote real-time design work? Judith S. Olson Collaboratory for Research on Electronic Work (CREW) 7 30
Visualizing complex hypermedia networks through multiple hierarchical views Sougata Mukherjea Graphics 7 27
Timespace in the workplace Brid O'Conaill Hewlett Packard Labs. 2 26
An organic user interface for searching citation links Jock D. Mackinlay Xerox Palo Alto Research Center 7 26
Enhanced dynamic queries via movable filters Ken Fishkin Xerox PARC 6 25
Implicit structure for pen-based systems within a freeform interaction paradigm Thomas P. Moran Xerox Palo Alto Research Center 8 25
A generic platform for addressing the multimodal challenge Laurence Nigay Laboratoire de G&#233;nie Info rmatique (LGI-IMAG) 8 22
The &ldquo;prince&rdquo; technique Paul Kabbash ork 7 21
Applying electric field sensing to human-computer interfaces Thomas G. Zimmerman MIT Media Laboratory 8 20
KidSim Allen Cypher Advanced Technology Group 8 17
Transparent layered user interfaces Beverly L. Harrison Dept. of Industrial Engineering 8 16
Audio augmented reality Benjamin B. Bederson Computer Science Department 2 14
Apparent usability vs. inherent usability Masaaki Kurosu Design Center 2 14
Collaborative tools and the practicalities of professional work at the international monetary fund Richard Harper Rank Xerox Research Centre (EuroPARC) 61 8 14
Recognition accuracy and user acceptance of pen interfaces Clive Frankish University of Bristol Research Laboratories 8 13
Elastic graphical interfaces to precise data manipulation Toshiyuki Masui Software Research Laboratories 2 13
Situated facial displays Akikazu Takeuchi Sony Computer Science Laboratory 6 12
Ethics, lies and videotape&hellip; Wendy E. Mackay Rank Xerox Research Centre 8 12
Back to the future Steve Whittaker Lotus Development Corporation 8 11
AudioStreamer Chris Schmandt MIT Media Lab 2 10
IVEE Christopher Ahlberg Department of Computer Science and SSKKII 2 10
Evolution of a reactive environment Jeremy R. Cooperstock Dept. of Electrical & Computer Engineering 8 10
Integrating task and software development for object-oriented applications Mary Beth Rosson Virginia Polytechnic Institute a nd State University 8 10
Ariel W. E. Mackay Rank Xerox Research Centre 2 10
Developing dual user interfaces for integrating blind and sighted users Anthony Savidis Institute of Computer Science 8 9
The DragMag image magnifier Colin Ware Faculty of Computer Science 2 9
Speaker segmentation for browsing recorded audio Donald G. Kimber Xerox Palo Alto Research Center 2 9
Practical education for improving software usability John Karat IBM T. J. Watson Research Center 8 9
Turning research into practice Marita Franzke US WEST Technologies 8 9
A Virtual Window on media space William W. Gaver Royal College of Art 8 9
A prototype user interface for a mobile multimedia terminal Allan Christian Long, Jr. Department of Electrical Engineering and Computer Sciences 2 8
Planning-based control of interface animation David Kurlander Microsoft Research 8 8
A comparison of face-to-face and distributed presentations Ellen A. Isaacs SunSoft 8 8
An empirical study of collaborative wearable computer systems Jane Siegel Human Computer Interaction Institute 2 8
Exploring large tables with the table lens Ramana Rao Xerox Palo Alto Research Center 2 8
Bridging the gulf between code and behavior in programming Henry Lieberman Media Laboratory 7 7
Give and take Kori Inkpen Department of Computer Science 2 7
Improving GUI accessibility for people with low vision Richard L. Kline Computer Science Department 8 7
InteractiveDESK Toshifumi Arai Hitachi Research Laboratory 2 7


1994 The attribute explorer Lisa Tweedie Department of Electrical and Electronic Engineering 2 16
Pad++ Ben B. Bederson Bell Communications Research 2 14
Visual information seeking Christopher Ahlberg Department of Computer Science 1 11
Actors, hairdos &amp; videotape&mdash;informance design Colin Burns Interval Research Corp. 2 11
The pantograph Christophe Ramstein Centre for Information Technologies 2 9
Video streamer Eddie Elliott MIT Media Lab 4 9
Typographic space David Small Visible Language Workshop 2 8
Storywriter Catalina Danis IBM Thomas J. Watson Research Center 2 7
Toolglass and magic lenses Eric A. Bier Xerox PARC 2 7
Analyzing graphic and textual layouts with GOMS Mei C. Chuah Computer Science 3 7


1993 Tivoli Elin R&#248;nby Pedersen Department of Computer Science 8 55
Do algorithm animations assist learning? John Stasko Graphics 6 34
Fish tank virtual reality Colin Ware Faculty of Computer Science 6 31
Touch-typing with a stylus David Goldberg Xerox Corporation 8 31
The limits of expert performance using hierarchic marking menus Gordon Kurtenbach Dept. of Computer Science 6 27
VoiceNotes Lisa J. Stifelman Speech Research Group 8 27
A mathematical model of the finding of usability problems Jakob Nielsen Bellcore 8 26
Bridging the paper and electronic worlds Walter Johnson Xerox Palo Alto Research Center 6 26
Encapsulating knowledge for intelligent automatic interaction objects selection Jean M. Vanderdonckt Facult&#233;s Universitaires N otre-Dame de la Paix 6 22
Beyond interface builders Pedro Szekely USC/Information Sciences Institute 8 22
The user-centered iterative design of collaborative writing software Ronald M. Baecker Dynamic Graphics Project 7 22
One is not enough William W. Gaver Rank Xerox 7 21
Turning away from talking heads Bonnie A. Nardi Hewlett-Packard Laboratories 8 19
A second generation user interface design environment Piyawadee Sukaviriya Graphics 8 19
Marquise Brad A. Myers School of Computer Science 8 17
Lag as a determinant of human performance in interactive systems I. Scott MacKenzie Dept. of Computing & Informati on Science 6 16
Estimating the relative usability of two interfaces Jakob Nielsen Bellcore 8 16
VideoMAP and VideoSpaceIcon Yoshinobu Tonomura NTT Human Interface Laboratories 6 16
The cost structure of sensemaking Daniel M. Russell User Interface Research Area 8 15
Orienteering in an information landscape Vicki L. O'Day Hewlett-Packard Laboratories 8 15
Synthesizing auditory icons William W. Gaver Rank Xerox Cambridge EuroPARC 8 15
Take CoVer Anja Haake Integrated Publication and Infor mation Systems Institute (IPSI) 8 14
A space based model for user interaction in shared synthetic environments Lennart E. Fahl&#233;n Distributed Systems Laboratory 6 14
Communicative facial displays as a new conversational modality Akikazu Takeuchi Sony Computer Science Laboratory 7 13
Where did you put it? Issues in the design and use of a group memory Lucy M. Berlin Hewlett-Packard Laboratories 8 13
Prototyping an intelligent agent through Wizard of Oz David Maulsby Department of Computer Science 8 12
From &ldquo;folklore&rdquo; to &ldquo;living design memory&rdquo; Loren G. Terveen 600 Mountain Avenue AT&T Bell Laboratories 8 12
How fluent is your interface? Patricia Russo Human Interface Engineering 6 12
Separations of concerns in the Chiron-1 user interface development and management system Richard N. Taylor Department of Computer Science 8 12
An evaluation of earcons for use in auditory human-computer interfaces Stephen A. Brewster Department of Computer Science 6 12
Embedding computer-based critics in the contexts of design Gerhard Fischer University of Colorado at Boulder 8 11
Automatic structure visualization for video editing Hirotada Ueda Central Research Laboratory 5 11
A design space for multimodal systems Laurence Nigay Laboratoire de G&#233;nie Info rmatique (IMAG) 7 11
Human performance using computer input devices in the preferred and non-preferred hands Paul Kabbash Computer Systems Research Institute 8 11
Extending an existing user interface toolkit to support gesture recognition James A. Landay School of Computer Science 2 10
Generating user interfaces from data models and dialogue net specifications Christian Janssen Fraunhofer-Institut f&#252;r Arbeitswirtschaft und Organisation 6 9
Facile 3D direct manipulation Dan Venolia Apple Computer 6 9
Providing high-level control and expert assistance in the user interface presentation design Won Chul Kim Department of Electrical Engineering and Computer Science 8 9
Representation in virtual space Loretta Staples Loretta Staples Design 7 8
Mixing oil and water? Andrew Monk Department of Psychology 4 7
The diary study John Rieman Department of Computer Science and Institute of Cognitive Science 6 7
A synergistic approach to specifying simple number independent layouts by example Scott E. Hudson Graphics Visualization and Usability Center 8 7


1992 Rough and ready prototypes Yin Yin Wong Human Interface Group/ATG 2 17
Taxonomy of participatory design practices Michael J. Muller Bellcore 1 4
HyperMark Gordon Kurtenbach University of Toronto 1 3
Participatory video prototyping Emilie Young U S WEST Advanced Technologies 1 2
Maintaining legibility, structure, and style of information layout in dynamic display environments Grace Colby M.I.T. Media Laboratory 2 2
Designs to encourage discourse in the OISE CSILE system Jim Hewitt Ontario Institute for Studies in Education 1 2


1990 User-tailorable systems: pressing the issues with buttons Allan MacLean Rank Xerox EuroPARC 8 56
Testing a walkthrough methodology for theory-based design of walk-up-and-use interfaces Clayton Lewis Institute of Cognitive Science 8 38
What you look at is what you get: eye movement-based interaction techniques Robert J. K. Jacob Human-Computer Interaction Lab 8 28
Extensions of GOMS analyses to expert performance requiring perception of dynamic visual and auditory information Bonnie E. John School of Computer Science 10 23
End-user modifiability in design environments Gerhard Fischer Department of Computer Science and Institute of Cognitive Science 10 22
A gaze-responsive self-disclosing display India Starker Cognition Corporation 8 21
Automatic, look-and-feel independent dialog creation for graphical user interfaces Brad Vander Zanden School of Computer Science 8 20
How does Fitts' law fit pointing and dragging? Douglas J. Gillan Lockheed Engineering & Scien ces Co. 8 15
Issues in multimedia interface design: media integration and interface agents Brenda Laurel Interactivist 7 11
Adaptive semantic snaping&mdash;a technique for semantic feedback at the lexical level Scott E. Hudson Department of Computer Science 6 11
Powermice and user performance Herbert D. Jellinek Xerox Palo Alto Research Center 8 9
Using constraints to achieve stability in automatic graph layout algorithms Karl-Friedrich B&#246;hringer Dept. of Computer Science 9 9
Propositional production systems for dialog description Dan R. Olsen, Jr. Computer Science Department 8 8
Measuring the true cost of command selection: techniques and results R. F. Dillon Department of Psychology 8 7