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Céline Coutrix
Human-Computer Interaction: Software Engineering & Interaction Design
About | Publications | Portfolio | Contact
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JatsiTatsi (JazzTouch), a large multitouch wall dedicated to Pori Jazz Festival 2010 for users to have fun & browse large content.
☺ Eurovis 2010 paper, EuroVis 2010 video, EuroVis 2010 poster
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The Common Touch, a touchable wall exploiting engagement and affective input of the audience. More...
☺ Pervasive 2010 Workshop paper on Designing for Crowds
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Euclide, Affective & collective multimodal interaction in a science museum.
☺ Ubicomp'09 Demonstration, NordiCHI'10 long paper
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OP toolkit, software tool for the rapid prototyping of mixed physical-digital objects, based on Qt. Used for the software development of ORBIS & Roam, two mixed systems.
☺ Ph.D. thesis, OP Documentation
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Mixed Interaction Model, conceptual design tool for exploring systematically the design space of mixed reality interfaces. Used for the design of razzle, playground, Snap2Play, ORBIS, Roam & more.
☺ Ph.D. thesis, AVI'08 short paper, Engineering of Mixed Systems Book Chapter, IHM'07 long paper, AVI'06 long paper
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Hide and Seek, ambiguous hide & show game on iPhone or iPod touch. More...
☺ Exhibited at Pixelache 2010, festival of electronic art and subcultures in Helsinki
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Roam, recording device for travelers that does not require the user's attention.
☺ Engineering of Mixed Systems Book Chapter
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Waiting Room, pouch for mobile phones preserving imaginary waiting &
excitement. More...
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Orbis, object for browsing personal pictures.
☺ AVI'08 short paper
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Snap2Play, mixed reality game on mobile phone.
☺ MobileHCI'08 short paper, The Visual Computer Journal paper, MMM'08 long paper
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Playground, interactive installation conveying social dimension and frustration of game. More...
☺ Exhibited in March 2007 at DuBellay Gallery in Mont-Saint-Aignan (76), France in a collective exhibition
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RAzzle, augmented reality multimodal mobile game.
☺ AVI'06 long paper, UBIMOB'06 long paper, UBIMOB'05 long paper
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Passages, interactive installation that allows passers-by to approach closely to the interaction surface and to touch the silhouettes of their remote counterparts. More...
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