Come join our location-based treasure hunt game in Helsinki

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artefacts

artefacts

Groups in play

Environmental Awareness Game in Helsinki Central in August

Suomi version here [html] [pdf] 117Kb

MapLens is a mobile augmented reality (AR) system for mixed digital-physical maps

  • Uses a mobile phone to augment physical maps with real-time information, displaying cues about the environment, dynamically uploaded photos and other people.
  • Paper maps have a large static surface and AR can provide a see-through lens without forcing the user to watch map data only through small keyhole display.
  • We use a normal map not visually altered (a markerless solution) on a mobile phone, and test in the field with a pervasive game. Use MapLens, to play an environmental awareness-raising location-based game. A comparative trial is run with a non-AR digital system.

Come join the game: Choose one of the Sundays 16th or 23rd August

To sign up with your team of three: email ann.morrison [at] hiit.fi
  • We are looking for people (Ages 10 - 100 years) to participate in a trial of map technology that works with mobile phones. We have designed a game to work with this technology and we are looking for participants who will enjoy a treasure hunt type game to include a field trial with mixed reality in an urban setting.
  • This year we run trials on Sunday 16th and 23rd August. We need teams of 3 people, who can spend from 11am - 2.30-3pm.
  • The meeting place and time: First trial at 10.50am 16.08.2009 at Finnish Museum of Natural History: Pohjoinen Rautatiekatu 13, Helsinki. http://www.fmnh.helsinki.fi/english/nhm/map.htm
  • (Second trial the same the follwing week, 23.08.2009)
  • The teams will be handed a kit, which includes a mobile phone (Nokia N95), a map,  book of clues, water testers etc. The teams use the mobile technology with digital maps and real physical maps (they are given both) and follow the clues, picking up evidence (some times in the form of photographs which get uploaded to a database) and attempt to collect as many bits of evidence (tokens in the game) as they can along the way (in a set time frame of approx 90 minutes).

  • The overall theme of this project is Environmental Awareness. At 11:00 the teams meet in a meeting room at the museum, 1st floor (signs will show where to go). The teams are introduced to the project and the technology and each team will use and be competent with the mobile phones before leaving. The teams then do some tasks in the museum, then go outside to complete other tasks. After 90 minutes the teams return to the museum and the success of their game is appraised. They then fill in a short questionnaire and discuss in groups their experience with the technology and with the game.

  • There will be 3 types of prizes: 1) Speed and accuracy 2) Best photos 3) Best design of another clue for the game.
    The game itself has many good things for the teams to do. We had good feedback on a previous version run last year.
  • We will provide some snacks and drinks but not lunch, so if people can plan around that.
  • Please bring sunscreen and hats, or raincoats depending on weather!
  • We are an EU funded research project MapLens as part of IPCity project http://www.ipcity.eu/

    The research aim of the IPCity project is to investigate analytical and technological approaches to presence in real life settings. Analytically, this includes extending the approaches to presence accounting for the participative and social constitution of presence, the multiplicity and distribution of events in time and space.

    Technologically, this translates into developing portable environments for on-site configuration, mobile and light-weight mixed reality interfaces with the ambition to weave them into the fabric of everyday life. Methodologically, this calls for moving out of the lab with field trials in real settings, applying a triangulation of disciplines and methods for evaluation. These range from interpretative-ethnographic to quasi-experimental approaches and include cognitive science, social-psychological, and cultural-anthropological disciplines.

    Added to this the brief for the projects we are running from Helsinki Institute for Techology (HIIT) as part of IPCity is to address the theme of environmental awareness with mixed reality technologies, engaging people in urban spaces (in this case Helsinki) from Ubiquitous Interaction (UIx)
  • To Sign Up with your team of three please contact : ann.morrison (at) hiit.fi http://www.hiit.fi/~morrison/
  • To date we have five team places left for first trial, more in the second trial.
  • Telephone: +358 50 384 1519