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Abstract

The talk will provide an overview of AI and Machine Learning for/in design. The emphasis will be on designing games, which are common testbeds for AI models and algorithms, and also an ubermedia that can encompass a wide variety of other media and design. This is especially true when considering games that combine both physical and digital elements, e.g., my group’s mixed reality climbing and trampoline games; here, designing a viable product also requires traditional non-digital or “industrial” design competence. The uses of AI and ML in game design range from generative models for content creation, opponent and companion AI to testing and optimization of designs using computational models/simulations of player cognition, motivation, emotion, and embodied experience.

Bio

Perttu Hämäläinen is the professor of computer games at Aalto University. Hämäläinen’s primary research interest is gameplay innovation through technologies such as AI & ML, procedural animation, and computer vision. He is mostly known of his work on novel and award-winning exergames for physical activity motivation (e.g., Augmented Climbing Wall, Kick Ass Kung-Fu) and intelligent control algorithms for physically based simulated characters. His main publication venues are ACM SIGGRAPH, ACM CHI, and ACM CHI PLAY. Videos and more information: http://perttu.info, https://github.com/PerttuHamalainen/MediaAI

Speaker: Perttu Hämäläinen

Affiliation: Professor of Computer Science, Aalto University

Place of Seminar: Lecture Hall Exactum D122, University of Helsinki