Human-centric computing

Human-Centric Computing (HCC) is a research area at the intersection of computing, interaction technologies, and human-centered design. It utilizes transdisciplinary approaches to critically research, design, develop, and evaluate both current and emerging technologies (as well as the behaviors, processes, models, practices, and experiences surrounding them) across human, artificial, and non-human actors, while assessing impacts on individuals, society, and ecosystems. The field draws on scholarship and practice from computer science, cognitive science, psychology, sociology, anthropology, media and the arts, design, education, ethics, public policy, and related areas.

Research Area Leaders

 Giulio Jacucci

Giulio Jacucci

Research Area Leader
 Juhi Kulshrestha

Juhi Kulshrestha

Research Area Deputy Leader

People

 Talayeh Aledavood

Talayeh Aledavood

behavioral sensing, digital traces, digital phenotyping, mental health and wellbeing, data science
 Johannes Arend

Johannes Arend

Spatial Audio, Psychoacoustics, Hearing Science, Virtual Acoustics, Perception, XR, VR, AR
 Tom Bäckström

Tom Bäckström

privacy-preserving speech technology, trust in speech technology, design of speech interfaces, low-resource speech processing, speech enhancement, speech coding
 Corinna Coupette

Corinna Coupette

computational legal theory and computational institutional design; legal network science and legal data science; responsible computing and critical computational studies; data visualization and data art; law and technology for sustainable futures
 Verena Distler

Verena Distler

Human-Centered Security and Privacy, Digital deception, Human-Computer Interaction, Social engineering
 Christian Guckelsberger

Christian Guckelsberger

intrinsic motivation, creativity, reinforcement learning, human-computer interaction
 Dorota Glowacka

Dorota Glowacka

interactive information retrieval; recommender systems; human-computer interaction; human-AI interaction; interactive systems
 Petter Holme

Petter Holme

computational social science, AI and society
 Perttu Hämäläinen

Perttu Hämäläinen

games, HCI, XR, VR, AI
 Giulio Jacucci

Giulio Jacucci

Human-Computer Interaction, Intelligent User Interfaces, Ubiquitous Computing, Multimodal Interaction
 Mikko Kivelä

Mikko Kivelä

network science, computational social science
 Sari Kujala

Sari Kujala

user-centered design, user experience, accessibility, eHealth
 Juhi Kulshrestha

Juhi Kulshrestha

Computational Social Science, Online Behaviour, Digital Wellbeing, Polarization and Mental Health
 Casper Lassenius

Casper Lassenius

software engineering, AI for software engineering (AI4SE), software engineering for AI (SE4AI),software engineering management and organization, human aspects in software engineering, software metrics
 Juho Leinonen

Juho Leinonen

computing education, AI in education, educational technology, learning analytics
 Janne Lindqvist

Janne Lindqvist

human-computer interaction, HCI, good life, well-being
 Tapio Lokki

Tapio Lokki

room acoustics, porous materials, AR/VR/XR sound, auralization
 Matti Nelimarkka

Matti Nelimarkka

socio-technical, digital ideologies, computational social science, computational reflexivity
 Antti Oulasvirta

Antti Oulasvirta

Computational models of human behaviour; interactive AI; user modeling; human-computer interaction
 Antti Salovaara

Antti Salovaara

futures studies, prototyping, user studies, computer-mediated communication, design

Matti Siekkinen

streaming, XR, cloud computing
 Stephan Sigg

Stephan Sigg

Ambient Intelligence, Usable Security, Ubiquitous Computing, Pervasive Computing, Distributed Computing, Networking
 Xiang Su

Xiang Su

Edge Intelligence, Mobile Computing, Extended Reality
 Johanna Viitanen

Johanna Viitanen

usability, user experience, human-centred design, health informatics, eHealth
 Petri Vuorimaa

Petri Vuorimaa

Web Engineering, Front-end Development, Web Applications, Cloud/Edge Computing, Generative AI & Agent, Civic Agency in AI
 Yu Xiao

Yu Xiao

wearable computing, edge computing, extended reality
Aalto Ambient Intelligence group

Aalto Ambient Intelligence

Our research interests cover efficient, intelligent algorithms for smart spaces, usably and ad-hoc secure systems, Sentiment-aware systems, as well as understanding human actions and interaction from on-body and environmental sensors.

AIR

Autotelic Interaction Research

The Autotelic Interaction Research (AIR) group seeks to understand, model and support self-directed behaviour in AI, in people, and in their interaction.

Aalto Good Life Lab

Aalto Good Life Lab

Civic Agency in AI

Civic Agency in AI - CAAI

The CAAI (Civic Agency in AI) project aims to understand citizens’ algorithmic literacy, agency and participation in the design and development of AI services in the Finnish public sector in order to advance more democratic and citizen-centric digital infrastructures.

Computational Behavior Lab

Computational Behavior Lab

We study computational models of human behavior and their applications in interactive and intelligent systems. Our models emulate human-like thinking and movements and can be used to produce predictions of human performance, ergonomics, as well as common errors. The primary application areas lie within human-AI interaction and human-computer interaction and include:

Human-robot interaction
Intelligent traffic systems
VR and AR interfaces
Graphical user interfaces
Web navigation and browsing
Information visualizations

Computational Social Science Group

Computational Social Science

We are the Computational Social Science research group in the Computer Science Department at Aalto University. We combine ideas and methods both from computer sciences and the social sciences to solve societally relevant problems. Our primary research interest lies in utilizing digital behavioral data to study our internet mediated lives. Through a blend of diverse data sources and research methods, we examine human behavior on the web and its influence on individual’s opinions, attitudes and behaviors both online and offline.

DigiTraces

DigiTraces Lab

Our mission is to develop new methodologies and tools to quantify people’s behavior and turn these traces into insights about their mental and physical health and well-being. To this end, we run privacy-aware studies to collect digital traces from individuals and populations. These data may come from personal devices such as smartphones and fitness trackers or online traces such as web browser activity or social media. We develop new computational methods, stemming from different domains, from statistical and machine learning to natural language processing and large language models, depending on the needs of each project and the application domain.

Exploratory Search and Personalisation (ESP)

We work on the intersection of information retrieval, artificial intelligence and human-computer interaction. In particular, we focus on all aspects of recommendation, user modelling and personalisation. We are part of the Department of Computer Science at the University of Helsinki.

Game Research Group

Game Research Group

The game research group works on gameplay innovation, understanding player experience, and developing novel game creation tools.

HCHI

Human-Centred Health Informatics (HCHI)

The HCHI group brings together research enthusiasts from various fields such as engineering, design, medicine, nursing and psychology.

Our research group focuses on
- Human-centred design of electronic health (eHealth) services
- Patient experience
- Usability of electronic health record (EHR) systems
- User experiences of health and social care professionals
- Usability in IT system procurement

wearable systems

mc² –Mobile Cloud Computing

The mc² –Mobile Cloud Computing group at Aalto University, founded in 2016, conducts experimental systems research on edge computing and services for cognitive manufacturing, autonomous driving and digital healthcare. With members from technically diverse backgrounds, the mc² group is active in multi-disciplinary research and industrial collaboration.

people crossing

Research Group Humans, Security and Privacy

We study how people experience and respond to digital deception and manipulation, and how technology can support informed decision-making and user autonomy.

Semantic Computing Research Group (SeCo)

Semantic Computing Research Group (SeCo) researches machine-processable semantics related to, e.g., the Semantic Web. We are located at the Aalto University, School of Science, Department of Computer Science and HELDIG – Helsinki Centre for Digital Humanities, University of Helsinki, Faculty of Humanities. Our group consists of researchers both from the Aalto University, School of Science, Department of Computer Science and University of Helsinki, Department of Computer Science, and HELDIG.

SPI

Speech Interaction Technology

Our goal is to improve spoken interaction, in applications such as telecommunication and speech interfaces. We develop methods which are efficient and sustainable with respect to resources and provide high sound quality and intuitive interaction while simultaneously retaining the privacy and trust of users. A particular area of interest is environments where multiple people interact with multiple devices, which requires advanced methods for communication, authentication, and processing.

Social Computing

Social Computing

The meeting point of social sciences and computing.

Telos Lab

Telos Lab

We conduct foundational research in the intersection of law, computer science, and complex systems. Driven by curiosity and inspired by the challenges we observe in the real world, we seek to understand the basic operating principles of legal systems, interpreted as complex information-processing systems. In parallel to developing our fundamental understanding, we systematically explore the design space of digitally native legal institutions, crafted to harness the benefits of complexity and computation while mitigating their risks.

Technical Psychoacoustics

Technical Psychoacoustics

The Technical Psychoacoustics research group works at the intersection of technical developments in virtual acoustics and spatial audio, the perceptual evaluation of these technologies, and their application in hearing science.

Ubiquitous interaction

Ubiquitous Interaction

Designing AI systems for resourceful interaction and digital wellbeing

Usable and accessible eHealth services for everyone

Usable and accessible eHealth services for everyone

We are a research group focusing on usability and accessibility of eHealth services. Our aim is to ensure that all user groups have equal access to eHealth services in a way that meets their needs and enhances health and wellbeing.

Virtual Acoustics Lab

Virtual Acoustics

The Virtual Acoustics Research Group is concentrating on room acoustics – how it could be measured, simulated, and auralized as well as how humans perceive different rooms, in particular the team is world-know on the research of concert halls.

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